turborenegade - W.I.P #249 (Animated) - Ankha
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turborenegade - HQ Release (No Sound) - Burnice part 2
About This Title
anyways - beautiful risings, pharaohs. didn't think this would take as long as it did to have a WIP prepared - but i ran into some physics problems that i wanted to fix beforehand, remembered that i needed to do a pose library to make eye/mouth poses easier to animate, and had to figure out a better way to go about the camera angle to make things a bit less plain (which, as you can see, ended up landing on POV). either way, i'm liking how it's shaping out so far! getting everything properly framed in the new camera angle was oddly difficult, but it also allows for some more 𝓲𝓶𝓶𝓮𝓻𝓼𝓲𝓿𝓮 bits, so it's a small price to pay.
the veil does not have any physics applied to it (though i left it on since i've yet to add any mouth animation - so it won't be as noticable in this WIP lmao). i think i may have to give up trying to do physics sim on the veil (at least for this pose) since there's just WAAAY too much movement going on and it refuses to behave properly despite my best efforts. so unless i have some sort of epiphany on how to get that working, i'm just gonna hide it once i do the mouth animation for this posethere are still a load of things i'd like to add and adjust, so please excuse any evident roughness/jank present in the pose - i do plan on giving it a bit more flair (at least as much as i can before stuff starts breaking or getting very hard to keep organized). for this pose, there's really only the last few seconds that need animating (the usual climax, winding down, and either a transition back to the start for looping - or alternatively a direct transition into a second pose. once i knock out that, i'll focus on adding in details throughout.
another reason this took me a while was because i was finishing up the rendering portion of the iliya/marzi skit (the lighting was very easy to do, thankfully, on account of the similar camera angles i used throughout it). since i've now got everything ready for the editing process, i'll get started on that! i am going to try my absolute best to have that ready to share with you guys in no more than 3 days. as i'm sure i've said at least half a dozen times now, i appreciate the patience and i hope it'll be worth the wait. here's a veritable PILE of the renders - both old shots and new, since i've been teasing it for like 2 months at this point lmao:
as i was attaching those renders i did just notice that i forgot about the depth of field. may or may not go back and re-render that while i work on the audio (since it's not like i can multitask with that part anyhow). not a HUGE deal though really.hopefully this progress has been worth the wait! sorry for the relative shortness of it - lots of moving parts, you know how it can be :'] either way, thank you guys as always for your patience and support! i'll be back with the next WIP for this (or the early skit release, if i happen to finish that first) as soon as it's ready along with any other updates (ideally, in less time than this one took). till then, have a good one!
anyways - beautiful risings, pharaohs. didn't think this would take as long as it did to have a WIP prepared - but i ran into some physics problems that i wanted to fix beforehand, remembered that i needed to do a pose library to make eye/mouth poses easier to animate, and had to figure out a better way to go about the camera angle to make things a bit less plain (which, as you can see, ended up landing on POV). either way, i'm liking how it's shaping out so far! getting everything properly framed in the new camera angle was oddly difficult, but it also allows for some more 𝓲𝓶𝓶𝓮𝓻𝓼𝓲𝓿𝓮 bits, so it's a small price to pay.
the veil does not have any physics applied to it (though i left it on since i've yet to add any mouth animation - so it won't be as noticable in this WIP lmao). i think i may have to give up trying to do physics sim on the veil (at least for this pose) since there's just WAAAY too much movement going on and it refuses to behave properly despite my best efforts. so unless i have some sort of epiphany on how to get that working, i'm just gonna hide it once i do the mouth animation for this posethere are still a load of things i'd like to add and adjust, so please excuse any evident roughness/jank present in the pose - i do plan on giving it a bit more flair (at least as much as i can before stuff starts breaking or getting very hard to keep organized). for this pose, there's really only the last few seconds that need animating (the usual climax, winding down, and either a transition back to the start for looping - or alternatively a direct transition into a second pose. once i knock out that, i'll focus on adding in details throughout.
another reason this took me a while was because i was finishing up the rendering portion of the iliya/marzi skit (the lighting was very easy to do, thankfully, on account of the similar camera angles i used throughout it). since i've now got everything ready for the editing process, i'll get started on that! i am going to try my absolute best to have that ready to share with you guys in no more than 3 days. as i'm sure i've said at least half a dozen times now, i appreciate the patience and i hope it'll be worth the wait. here's a veritable PILE of the renders - both old shots and new, since i've been teasing it for like 2 months at this point lmao:
as i was attaching those renders i did just notice that i forgot about the depth of field. may or may not go back and re-render that while i work on the audio (since it's not like i can multitask with that part anyhow). not a HUGE deal though really.hopefully this progress has been worth the wait! sorry for the relative shortness of it - lots of moving parts, you know how it can be :'] either way, thank you guys as always for your patience and support! i'll be back with the next WIP for this (or the early skit release, if i happen to finish that first) as soon as it's ready along with any other updates (ideally, in less time than this one took). till then, have a good one!
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