LustMadness - [News] About the new game update Lust Hunter 0.138 and something else part 3

LustMadness - [News] About the new game update Lust Hunter 0.138 and something else part 3

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About This Title

Hi Hunters,

Thank you for your support. It really means a lot to me, and it helps me continue developing the game.

New about Lust Hunter 0.138

Poll and new animations

Remade old futa animations

Improved cards usage in battle

Something else

Beanstalk enemy balance

New Patreon page style

The movement system without doors

Release schedule through the end of 2026

New about Lust Hunter 0.138Poll and new animations

In the new 0.138 update, I added more than 200 new animations.

Some time ago, I held a poll about the animations: https://www.patreon.com/LustMadness/posts/174168379

You voted for the new animation style, and I agree they really look much better and feel much more alive.

So, for this update, I created around:

90 new animations for GUY

40 new animations for Female

80 new animations for Futa

Remade old futa animations

By the way, I also decided to remake the old Futa animations.

Most of them were added to the game a very long time ago, and some of them have been there since the earliest versions of the game. Compared to the new animations, they no longer look very high-quality.

Just compare them:

Old version

New version

I often see comments saying that the animations in the game are not very good, so I plan to remake all of the old animations in the new style.

Improved cards usage in battle

First, there was an issue when selecting a card it did not always play correctly because the event was being passed incorrectly.

Second, I added a new way to use cards. Now you can not only drag a card, but also click on it and then select the enemy you want to use it on. A path is displayed from the card to the enemy.

I also made the animations smoother, including smoother card selection animations, and sped up the card draw animation.

Battles should now look and feel much better to play.

I also added a shake effect when an enemy takes damage.

Something elseReduced the strength of the enemy in the Beanstalk location

Last month, I created a poll about the enemy in the Beanstalk location.

Poll link: https://www.patreon.com/LustMadness/posts/172554268

Many players said that this enemy was too strong and asked me to make it weaker.

The results were:

66% voted to keep it unchanged

34% voted to make it weaker

I decided to reduce its strength by 30%. I think this is a fair compromise.

This change is already available in version 0.137.1.

At least for now, until I do a global rebalance of the game. That is planned for next year, and I will tell you more about it later.

The movement system without doors

The movement system without doors is currently in active development. I continue testing and improving the new doorless movement system.

At the moment, it is not ready yet, because I still need to test all the levels and make several major changes.

Visually, it looks much better than moving between zones through doors.

Performance on Android is also quite good. I haven’t done any exact benchmarks yet, but from what I can tell, the game seems to run at a higher FPS on my old Android device than it does with the current system.

New Patreon page style

Patreon is forcing me to switch my Patreon page from the old visual style to the new one on November 16. I was too lazy to change it before, but now I will have to update the style of the Lust Hunter page.I don’t know exactly what it will look like yet, but don’t be surprised when the familiar page changes. This will not affect posts, the release schedule, polls, or anything else.

Release schedule through the end of 2026

Lust Hunter 0.138 will be released on November 15

Lust Hunter 0.139 will be released between December 20 and December 24

Lust Hunter 0.140 will be released on January 15, 2027

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