sgthale - Family Time Development Part 6 - Building and Sleeping

sgthale - Family Time Development Part 6 - Building and Sleeping


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Video shows the summary, text shows the technical!

This week:

Building

Sleeping

Building

I designed the building system with cooperation in mind so that this game doesn't turn into another casual farming simulator. This isn't to say it won't borrow qualities from those types of games but Family Time is making an effort to revolve around using your wolf girls.

Another thing I did to force cooperation is penalizing the player from trying to do everything himself: you cannot run if you are carrying a very heavy object.

Some challenges with this feature is making sure that characters don't get stuck inside walls while they are building. I have it mostly solved but a few quirks are yet to be resolved.

Sleeping

Sleeping is the start of the core game loop: Once the player ends the day by sleeping himself, the player will wake up with more wolf girl children. And so, the game will become more and more challenging as you take care of more and more wolf children. You'll need to make more beds, get more food, and for v0.2, protect them from enemies.

You are incentivized to make a bed for each child before the day ends but I also thought about what happens if you end the day with some without a bed. If that happens they will be cranky in the morning and probably penalize the player by reducing their carry speed for a short period of time! I have yet to make wake up animations but I'll get on them real soon.

As I've stated before, I'd like to release the first demo for this game on August 7th as a v0.1.

Stay tuned!

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